FINAL FANTASY XIV
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About FFXIV
The Exiled Realm of Arborea, often abbreviated as TERA, is developed by Bluehole Studio and will be released simultaneously in all regions in 2011.
Through martial power and arcane might, you can join the ranks of heroes and save the world of TERA!
Final Fantasy XIV (Final Fantasy XIV Online), often abbreviated as FFXIV, is developed and published by Square Enix. Final Fantasy XIV Collector's Edition was released on September 22, 2010. The characters and armony system are being perfected continually.
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- Fanal Fantasy XIV will bring quite a large development
- Square Enix's "Final Fantasy 14" (FF14) has been released for nearly a month, but some foreign media are cynical about this highly anticipated MMORPG, and they even given a less perfect rating. However, it is to be verified if to evaluate FF14 with the standard of the of the current high homogenization online games is really authoritative, this is to be proved yet. In my view, "Final Fantasy 14" will not have a bleak future as some of the medias predicted, it will bring quite a large potential development, on the basis of its ideas and innovation,
"Final Fantasy 14" and "World of Warcraft" are not comparable
In the view of commentators of current foreign media, they regars "World of Warcraft" as the benchmark of online games, or even the only benchmark. They think if one wants to challenge the status of WoW, it should have the same nature. Otherwise, it is "regressive and backward." But have these critics really understood FF14? Have they ever considered the development potential of the game responsibly?
Undeniably, "World of Warcraft" is a sophisticated game of excellent quality, "Final Fantasy 14" is neither a imitation, nor a subverter of World of Warcraft. Because the "Final Fantasy 14" was not a reference to "World of Warcraft" originally, this is two completely different concepts of online games, they are not comparable at all. A conservative commentator had never thought that.
The innovative concept of "Final Fantasy 14" will become the mainstream in the future
All of today's online game are of homogenization, which also hampers the healthy development of online games. "Final Fantasy 14" is no longer a high homogeneity of the products, this is believe to be the most important information all the players concerned about.
We have several ways to make a comparison.
First, the game plot. "World of Warcraft," the story belongs to the "Star Wars" system in European and American culture, and Korean online games never did well in game story, and most of the online games are nothing but experience and money. The "Final Fantasy 14" really does well in plot. FF14 is no longer a pure games, we play it with our emotion, is a real "story online games."
Secondly, in the play area. Online games on the major players in terms of deep habits, "Final Fantasy 14" really need to enhance the transformation of the initial user habits and the cost of bedding, such as enhancing a sense of guidance and substitution, a professor of gameplay to enhance the awareness and the world. But this can not be denied that the game set the basis. SquareEnix was designed to explore the fun and maintain realistic world, which is lacking in today's online product of "the existence of exploration." This may create difficulties for some users will indeed, but all online games are the ease of use and do step by step guide of sound, I believe that SquareEnix has the ability to guarantee that the premise of exploring to do this perfect.
"Final Fantasy 14," an innovative concept, this practice of opening their own way forward, does exist adventure elements. However, because we must not be used to model the current homogenization of the product went negative new things. Perhaps in the next five years or ten years, "Final Fantasy 14" This new concept of the game will become mainstream.
SquareEnix's capacity for continuous improvement
"Final Fantasy 14" are not "funny." Now the game is being repeatedly criticized, such as "small task", "little monster", "mechanical repetition" and also just some order of magnitude of the problem, does not involve the essential attribute of the game. SquareEnix has a notice in the latest issue of the adjustment for these instructions.
"Final Fantasy 14" is just full of the NES is not a finished product, there is still much room for correction. In fact, the "Final Fantasy 11" on the line as the first highly controversial, SquareEnix based on user feedback, the innovative adjustment. Modified in a certain range, in 2004 (on-line the second year) revenues reached 8.924 billion yen, almost 10 times the first year and 5 years for continued growth. Difficult to imagine what changes are SquareEnix can not do.
Constantly improve and perfect a non-homogeneity is not finished, and the continuous improvement SquareEnix capacity, will become the "Final Fantasy 14" the core of survival and competition, and the future worthy of sustained attention to the factors and key.
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