About FFXIV

The Exiled Realm of Arborea, often abbreviated as TERA, is developed by Bluehole Studio and will be released simultaneously in all regions in 2011.
 Through martial power and arcane might, you can join the ranks of heroes and save the world of TERA!
Final Fantasy XIV (Final Fantasy XIV Online), often abbreviated as FFXIV, is developed and published by Square Enix. Final Fantasy XIV Collector's Edition was released on September 22, 2010. The characters and armony system are being perfected continually.


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  • FFXIV Beta Overview
  • A "beta overview" article with a mountain of new screenshots and some new info have just been published on 4Gamer, and this is enough for us to whet our whistle with. Enjoy!

    A Full Look at Beta: Round 1

    As most of you know, closed beta testing for FFXIV started Saturday, July 10th, which is the result of about three months’ worth of alpha feedback.

    The start of the game remains unchanged from alpha, and the various beta changes have been discussed at length elsewhere, so we’ll let the screenshots do most of the talking here.

    Background music has been added to various cutscenes, and the visuals within have been brushed up as well.

    The UI is very accessible and user friendly and pops up on the right side of the screen with a press of the ‘Home’ key and houses a variety of commands such as those involving aetheryte use and other actions available under special circumstances.

    Blurred distances. It’s hard to show the full effect in photos, but we could really feel the effect when we started running about. Lighting changes, on the other hand, are quite apparent.

    The chat filter is another welcome addition. Since FFXIV supports HD, it is likely we’ll be able to split the chat window up into multiple panes eventually.

    Beta at Our Fingertips

    Now that we’ve taken a crack at the actual beta release, we feel we ought to revisit some things we’ve talked about in other play reports. Let’s talk guildleves. By using ‘guardian favor’ during a quest, you can receive a buff. Ours was an increase rate of skill ups.

    This favor is doled out automatically every twelve hours and caps at 200. The cost of this buff is just one at a time in beta, but this may vary. It makes this quite convenient and harkens back to Fields of Valor in FFXI.

    New tutorial leves have been added, and the rewards for leves now seem to scale with difficulty properly.

    Physical bonuses can be divided up among your STR, VIT, DEX, MND, INT and PIE (piety) stats. HP and MP increase automatically as your physical level raises. Along with physical bonus comes an elemental bonus the player can allot to fire, water, lightning, wind, earth and ice. For example: if you put your points into fire, your fire-based weapon skills will be enhanced and fire damage received from monsters will be lessened.

    As mentioned elsewhere, the ability to reallot bonus points has been added. This was to complement the Armory system. Having to play as a caster with a gladiator’s stats would be a grueling process, so developers plan to accommodate players in this respect.

    Retainers

    Retainers have now become hirable, though the fee that is said to accompany their employ is yet to be added. It is in the Drowning Wench that players will select their retainer, based on race and gender. From there you will be presented with possible candidates and the choice of hiring them or choosing someone else.

    Retainers can be deployed from Limsa Lominsa’s southeastern marketplace. This creates an instanced area. On the first day of beta, twenty copy areas were confirmed. Retainers can be used as a mule or bazaar, as you see fit.

    Another point of interest is that ‘buy’ and ‘repair’ options have now been added, as well. If you’re a crafter, perhaps they can gather materials, skill-up and provide repairs for a nominal charge while you’re logged off. Time will tell.

    Instances, compared to standard MMO areas, were far smoother. FFXIV’s required specs are rather demanding and currently far from common. Many are worried about whether or not their rigs can handle the game. However, instances seem to be close to what the final product will probably be like, and I hope everyone has a chance to experience their fluidity firsthand.

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