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About FFXIV
The Exiled Realm of Arborea, often abbreviated as TERA, is developed by Bluehole Studio and will be released simultaneously in all regions in 2011.
Through martial power and arcane might, you can join the ranks of heroes and save the world of TERA!
Final Fantasy XIV (Final Fantasy XIV Online), often abbreviated as FFXIV, is developed and published by Square Enix. Final Fantasy XIV Collector's Edition was released on September 22, 2010. The characters and armony system are being perfected continually.
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- Can fatigue system in FFXIV make the game more efficient?
- What is the so-called fatigue system? Generally speaking, this system is set to limit the speed of your upgrade.
Then, why should the developers of the game limit the upgrade speed? The reason is simple. It is a developer who decides the upgrade speed of the game. The usual approach to is to set a upgrade curve, which allows players to feel it is relatively simple to upgrade at the beginning, but it becomes increasingly difficult as time goes by. Upgrade curve does nothing more than squeezing your game time.

That is where the problem lies: if the curve is designed too low, the players play 12 hours a day may be able to rise to the top of the game within a week . But it will take years to reach the top for players only play about 1-2 hours a day, if the curve is designed too low.
This is how the majority of MMO games squeeze monthly fees of players.
SE changed a bit in this system. Apart from those players who need to spend a lot of time to rise to the top, anyone can have a simple upgrade in FF14. But the progress of the game or the developers had some control.
The following is the working principle of fatigue system. It is divided into several phases, each representing the maximum experience you can get in an hour's continuous combat. As long as in the first 8 fatigue phase, the amount of experience you get will remain normal. Over the 8 phase, the amount of experience will get down. When you reach the 15th phase of fatigue system, you will not get any physical experience.
When you stop fighting, the fatigue will gradually recover over time and you can gain experience. In addition, after a week of time, fatigue will be reset.
But when your physical experience is limited by the fatigue, you will still get the experience of other values. Because you will get 2 kinds of experience through fighting.
The first is the physical experience, these experiences to help you upgrade your physical level to increase your total HP and MP, strength, dexterity, physical, mental, intelligence and loyalty.
The second is a weapon skill point, these points can upgrade your career level and unlock new skills.
Fatigues are different from each profession, when you play the game as a gladiator, you can change your career when the occupation goes into the fatigue, such as archer. Occupational fatigue is then cleared. And when you play the archer, gladiator's career fatigue is beginning to recover.
You have 18 career choices, which means that the skills of experienced players always get points.
Why should we upgrade the level of other professions? Because you can use different skills of different professions in FF14.
When you are a gladiator, you can learn the level 2 "red lotus", this skill can make the attack with fire damage. At level 4 you can learn "shield wall", this skill can strengthen your defense.
And as a Marauder, you can learn "bloody" at level 6, this skill can change a part of your damage into their own HP.
A pugilist's level 6 skill, "Chakra", can convert your HP into TP
Benefit from the equipment system in the game, when you play as a gladiator, you can still use the skills of all of the above, this made a very powerful gladiator.
So you have two modes to upgrade your role, the physical level on the vertical, and the professional level on the horizontal. The players who play game for an hour everyday can still easily reach the top, this is just as the same with the players who play 15 hours a day. However, you will find many of the players with less game time are weaker. More game time means more choice and more skills, this design is very fair.
Fatigue system is a revolutionary system, so many players will find it very funny at the first time. But when you see it carefully, you will find that this system will bring you great freedom in the game.
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